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Fight Sequence: The First Chapter is the first set of an innovative newcomer to the fighting game genre about psychics THINKING about fighting!

Players build sequences of attacks and responses that resolve in reverse order, representing the ebb and flow of a theoretical fantasy fight scene the two psychics  are constructing in their minds.

Planning your own moves isn't the only key to victory, however! Players have an array of psychic powers they can use to alter when - or if - actions in the sequence resolve. No sequence is set in stone until it begins resolving!

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Coming to Kickstarter in early 2021!

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Note: Many art and graphic design assets are placeholders and subject to change.

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Turn-Based Combat

After each sequence is built, every action resolves in reverse order.

  

As psychics, you can see each other's moves in advance - giving you plenty of opportunity for counterplay!

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Attack or Respond

Any card can be played offensively or defensively, so cards are never stuck in your hand and you can adjust your strategy on the fly...

Shift and Return

...or you can adjust your opponent's!

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SHIFT where actions are in the sequence to disrupt defenses and change timing!

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RETURN actions to hand to delay opponent's effects or replay your own!

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Speed vs. Power

Do you try to maximize damage with slower attacks, or save them for their responses so you don't leave yourself wide open to counterattack?

Or do you try to minimize your opponent's options with faster attacks, dealing less damage but dictating the tempo of the sequence?

Every card in Fight Sequence has tradeoffs; the strength of any action is contextual, not absolute!

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Shuffle and Play!

No dice, paper, tokens, or deck construction required; just choose your characters, shuffle your decks, and go!

Your deck is your health, so setting up a game is as easy as pulling two decks from the box.

 

Hover over a character card to learn more about them!

 

The cast of Fight Sequence features a wide range of diversity, both in terms of their styles of play and their identities.

Purposeful, positive representation of as large an array of human identity/experience as possible is one of our primary missions.

The incredible talents of our Artistic MagicianFlorencia Castro, brings our diverse cast to life!

A more in-depth look at the characters and their decks are coming soon!

Tap a portrait to teleport to that character's description!

Tap their face to come back here!

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The cast of Fight Sequence features a wide range of diversity, both in terms of their styles of play and their identities.

Purposeful, positive representation of as large an array of human identity/experience as possible is one of our primary missions.

  

The incredible talents of our Artistic Magician, Florencia Castro, brings our diverse cast to life!

A more in-depth look at the characters and their decks are coming soon! For now, you can hover over each character's card for a brief description of them :)

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Alexandra

[She/her]

Alexandra has no equal when it comes to skill in swordfighting. She's stoic and reserved, spending her time honing her martial skills rather than her social skills. She's regarded by many others in the cast as the most intimidating opponent they could face!

Her deck style is comfortable as both offense and defense, performing either role well but at the cost of not truly excelling at either.

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Orion

[He/him]

Orion is the oldest in the cast, but those that underestimate him do so at their own peril!

Orion's had more than enough time to master a variety of physical and magical fighting styles, and is all too eager to prove he's still a force to be reckoned with. He can cater his attacks to dance around various types of defenses.

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Luna

[She/her]

Luna is a talented psychic and spellcaster who wields both light and shadow magic. When combined, they form a fortress few can break through.

Luna excels at using the force of her opponent against them. It's wise to be cautious and not come out swinging against Luna; her calm and collected demeanor belie her cunning and calculating mind.

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Zephyr

[He/him or they/them]

Zephyr is a mischievous prankster that relishes in subverting the expectations of his opponents. He may use a wheelchair , but his command of ice and wind magic make him one of the most mobile in the cast!

Zephyr is able to propel himself in circles around [and above!] opponents, honing in on openings and using his talent for trickery to make up for his lack of raw power.

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Gregor

[He/him]

Gregor is certainly not the smartest or the fastest in the cast, but that hardly matters when every one of his attacks packs the destructive power of an earthquake.

His fighting style is reckless and wild, using the damage he sustains to amplify his combat abilities - including all the damage he ends up dealing to himself!

Stay Updated!

We're launching on Kickstarter

in 2021!

Sign up for our newsletter to get notified when we launch and our progress leading up to it, get sweet promotional offers, and more!

[We send out emails once a month-ish, though that will ramp up a bit as we get closer to the Fight Sequence launch date.]

 

You can also follow us on social media or join our Discord server to keep tabs on our progress!

 
 
 
 
 
 

Stay Updated!

We're launching on Kickstarter later in 2021!

Sign up for our newsletter to get notified when we launch and our progress leading up to it, get sweet promotional offers, and more!

[We send out emails once every few weeks, though that will ramp up a bit as we get closer to the Fight Sequence launch date.]

 

You can also follow us on social media, join our Discord server, or subscribe to our Patreon for print-and-play files and other cool perks!

[By signing up for our mailing list, you acknowledge you've read and agreed to our Privacy Policy.]

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Domino

[They/them]

Domino is a young, arrogant kickboxing specialist with powerful psychic abilities that help them set the stage for their fierce combos.

They're a glass cannon, however; their overconfidence can lead to their downfall against anyone who can break through their guard!